Two engines, one canvas.
Video and image engines wired into the same Metal render path. Swap the engine without breaking the take.
Sound goes in. Vision comes out. Bring audio from your mic, a file, or a MIDI controller, and let it move the visuals you perform, record, and project. On iPhone, iPad and Mac.
Keep scrolling to play
Sound in
Your mic, an audio file or a MIDI controller. Every signal lands on the same bus: bass, mids and highs, notes, knobs and pads.
Map any signal to anything
Bass to kaleidoscope, mids to pixelate, a knob to rotate. Set the curve, the range and the smoothing, or move a control and MIDI learn maps it.
Vision out
Video and image engines render in real time. Perform it live, record it, or send it to a projector over HDMI or AirPlay.
Visuals that move with
your mic, songs and MIDI
bass, mids and highs
every kick, not just the volume
The live preview on top, the engine and its knobs, the pads, and the mappings that tie the music and your MIDI controller to every effect. Shown here with the demo projects that ship inside the app.





Video and image engines wired into the same Metal render path. Swap the engine without breaking the take.
Audio from your microphone or a file becomes a signal. So does every CC, note, and pad strike from your MIDI controller. One bus, any source.
Connect any input to any engine destination through a hand-built editor. Curves, ranges, smoothing. No menus, no MIDI hell.
Snapshot every parameter into a pad scene and recall instantly. Build sets, perform live, morph between looks with a single strike.
Every session records the event timeline and a real-time MP4 of the output. Re-render the same session later at any resolution.
Drive an external HDMI display or AirPlay for live performance. Or render a saved session offline to studio-quality MP4.
41 loops made with the app’s effects and our own scenes, 32 beats at 120 BPM, in 4K and 1080p. Free to use anywhere under CC0, no email and no account.
Heat-camera palettes on liquid metal, a tunnel, orbs, waveforms and a grid, pulsing on every beat.
Open the packCharacter grids, currency signs, RGB split, datamosh slices and pixel bursts, all landing on the beat.
Open the packOrdered dither, one-bit noise, halftone ink, contour lines and braille dots, pulsing on the beat.
Open the packCoral, mazes, spots and splitting cells, grown by a chemical simulation that pulses on the beat.
Open the packInk dropped into water, smoke stacks, molten gold and colliding jets, from a fluid simulation that moves on the beat.
Open the packCount it with a stopwatch, tap along, drop the file in, or let the mic listen. How detectors work, why 87 and 174 are both right, where your DAW shows tempo, and why some songs have no single BPM.
Why people look past Synesthesia, and fourteen alternatives by job: free generative visualizers, shader editors, tools that move your own footage, and options that need no laptop.
Inside Live as a plugin, beside it in TouchDesigner, Resolume or Synesthesia, or on a second device that listens. What Live can send, how to route it on a Mac, and how to choose.